Questions
Questions and answers
Here you'll find short answers to the questions that usually come up when you're putting on a quest for the first time. They're grouped into preparation, the game itself and everything to do with kids, age and safety. If your question isn't here, take a look at the hands-on article or the host's glossary.
Most hiccups during a game are smoothed over by the host's calm voice and a well-timed hint. You'll need to be strict far less often than it seems before the start.
Preparation
Where do I start if I've never put on a quest?
Start with a small game for your own family or friends: a few stations at home, simple tasks and a shared finale. A trial run like this quickly shows how long the tasks take and where hints are needed, and planning the next game will be easier.
How do I choose tasks for different ages?
Go by the youngest players: the main task should be within their reach. Little kids enjoy finding objects, picture puzzles and riddles read aloud by an adult; older kids enjoy ciphers, logic chains and questions that take some thought. Keep bonus tasks in reserve for fast teams.
How long does it take to prepare?
It depends on the size of the game. You can plan a quest at home in an evening, while a game at a large venue takes longer, especially to check the route. Either way, leave enough time to walk the whole route yourself before the guests arrive.
Do I need special props?
No. Envelopes, paper, pencils, a box standing in for a treasure chest and things you already have at home work just as well as store-bought kits. The atmosphere comes from the story and the host's voice, not from decorations.
During the game
What if a team gets stuck?
Offer a hint before their interest fades, and move from a leading question toward more direct help. If a task turns out to be too hard for everyone, feel free to make it easier on the spot.
What if teams start arguing?
Pause the game briefly and remind everyone of the rules announced before the start. The lead host makes the call on disputed answers, and that decision isn't up for debate during the game. To keep arguments to a minimum, write down the correct answers in advance.
What if someone gets bored?
Give them a role: map keeper, task reader or the one who fills in the route sheet. Sometimes boredom means the tasks are at the wrong level, so it's worth offering a harder or easier version.
Can adults watching from the sidelines give hints?
Agree on this in advance. A handy rule: adults can cheer the kids on and read tasks aloud to the younger ones, but they don't give away answers. That way the kids solve things themselves, and the adults still feel part of the game.
Kids, age and safety
Can kids follow the route without adults?
That's up to the adults responsible for the kids and the venue. Younger kids need a chaperone the whole way. Older kids can go as a team without an adult if the route covers familiar, safe ground and everyone knows the meeting point.
How do I make the game accessible to everyone?
Design every station so it can be completed in different ways: an answer can be said, drawn or shown, and a task can be read alone or listened to. Avoid tasks where everything comes down to running speed or a loud voice.
How can kids of different ages play together?
Mix ages within teams and give everyone their own part of the job: a younger kid searches while an older one reads and writes things down. Explain to the older kids that their job is to help, not to solve everything on their own.
Do we need prizes?
A reward is nice, but it's best if it's shared or the same for every team. Point out what made each team memorable: the best teamwork, the boldest guess, the neatest route sheet.
Read next
- Reference
The host's glossary: station, route sheet, hint, cipher, rebus, anagram, briefing, meeting point.
- Guides
How to design an educational quest with stations: preparation, steps with sample ideas, mistakes and a checklist. The article catalog is here too.
- Sections
A map of the guide: story and route, tasks, hosts and rules, safety and inclusion.
- Collections
Reading paths: a rainy-day quest at home, an outdoor journey game, a quiz for a big family.
Sources
- General experience of people who host family and children's games
- The safety rules of your venue or organization
The advice in this guide draws on the shared experience of people who host family and children's games and is written in general terms. If your venue, camp or club has its own safety rules, they take priority over our suggestions: whenever the two differ, follow those rules and the decisions of the adults responsible for the players.