An independent guide to educational quests and games. It is not a school, an educational institution or an event organizer, and it has no connection to the former website on this domain.

New

What's new

This feed lists the guide's material on educational quests, quizzes and journey games by date. Each entry has a short description, a note on how it can help and a topic tag, so it's easier to find what you need before a game. The newest material is at the top, and older entries move down as new ones come out.

We publish a page only when it's completely ready: the steps have been reread for clarity, the examples double-checked, and the safety advice leaves no room for misunderstanding.

— Editor's view

Topics:

  1. Reading collections

    Reading paths for a rainy-day quest at home, an outdoor journey game and a quiz for a big family.

    Why it helps: Suggests which pages to open for a specific occasion and in what order.

    • hosting
  2. Hands-on guides

    How to design a station-based quest: preparation, steps with sample ideas, common mistakes, other options and a checklist.

    Why it helps: Helps you design and test your own game in a single evening.

    • tasks
  3. Reference

    The host's glossary: words related to how a game is built, types of tasks and running a quest.

    Why it helps: Helps hosts and helpers share the same understanding of the rules and tasks.

    • tasks
  4. Archive

    A dated list of the guide's pages, each with a topic tag, plus a note about the address left over from the former site.

    Why it helps: Comes in handy when you remember the topic but not the page title.

    • storyline
  5. Archived address: a journey game (in Russian)

    A page at the archived address: the idea of a journey game with knowledge stations and how to prepare the route.

    Why it helps: Gives you a ready-made framework for a game outdoors or at home.

    • storyline
  6. Guide sections

    An overview of every topic in the guide, from story and route to fair-play rules and venue safety.

    Why it helps: Lets you jump straight to the topic you need without scrolling through everything.

    • safety
  7. Home

    What makes up an educational game, a short plan for a birthday quest and answers about what this guide is not.

    Why it helps: Gives an overview of the guide and of the station-based game format.

    • storyline
  8. Questions and answers

    Answers about preparing a quest, arguments and hints during the game, players' ages and safety along the route.

    Why it helps: Clears up common doubts before your first game, well before the guests arrive.

    • hosting
  • Collections

    Reading paths: a rainy-day quest at home, an outdoor journey game, a quiz for a big family.

  • Archive

    A dated list of pages with topic filters, plus a note about the address left over from the former site.

  • Guides

    How to design an educational quest with stations: preparation, steps with sample ideas, mistakes and a checklist. The article catalog is here too.

  • Sections

    A map of the guide: story and route, tasks, hosts and rules, safety and inclusion.

Sources

  • General experience of people who host family and children's games

The advice in this guide draws on the shared experience of people who host family and children's games and is written in general terms. If your venue, camp or club has its own safety rules, they take priority over our suggestions: whenever the two differ, follow those rules and the decisions of the adults responsible for the players.